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Creature Name

Key1

Key2

Key3

 

Description (Try to keep an even right edge, 60-70 chars, 5 lines should be a max for average creatures.)

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Talk String: (better to use a talkfile for most creatures, since this is repetitive)


Action strings:

 


Level

Race #

Class

Gender

Experience

Gold

Number appearing

Size

Alignment

Strength

Intelligence

Dexterity

Constitution

Piety

Charisma

Stamina Stamina max

Health Health max

Mana Mana max
To Hit Armor Class Zero

Armor Class

# of Hit Dice Damage

# of Sides Hit Dice

Auto amount added to dice roll (Plus dice)

Proficiency Zero (casting percentage during combat)

Database Index #

Overwrite existing?

## Flags

 

Key:

* needs code
@ partially coded
$ Not usually set by builder (gamestate)
(g) tends to apply only to GMs
(p) tends to apply more to players that creatures in code.
(x) to be removed, or use changed.

 

# Std Visibility
hidden - currently hidden from sight.
invis - currently invisible.

## Naming and Room Looks:
men-plural - footman becomes footmen in room looks.
no-s-plural - don't add an s to the name on plurals.
irr-plural - only add an s on plural.
no-prefix - don't add The An A etc before name.

 

## Mechanical Statistics

perm - saves with room, but not in permlist.
fix-gold - being always carries a fixed amount of gold.
aggr-talk - being becomes agressive if talked to.
aggressive - attacks any player.
@$ messenger - is a messenger creture (usually not GM-set).
@$ illusion - currently means is dream/dreaming - should mean illusory.
(x)$ male-UNUSED! - currently unused.
mobile - may wander on its own.
(x)$ logic - old style mordor scripted.
rand-pop - enters room at random position.
(x)$ rand-pos - duplicate, unused.
* follower - following somone.
@ kingdom - if set being is kingdom 1.
@ pledge - players can pledge to this being.
@ rescind - players can rescind from this being.
add-desc - has file description in objmon directory.
@ fol-dm - is currently following a GM or is possessed by one.
* fnow - currently following another being.
@ preset - permanant, resetting being (in roomlist somewhere)
$ dirty - differs from DB index parent.
@ nowpoof - if set, being will not wander and poof.
@ hunter - currently, this being is hunting another being.

 

## Abilities

det-invis - being will notice invisible beings.
@ talk - being has a talkfile, and can talk somewhat interactively.
caster - can cast spells. set spells and prof 0 (spell cast chance).
res-stun - resists the stun spell.
fears - can cause fear naturally.
guard - won't allow creatures in room to get to things on the floor.
block - attempts to block enemies from leaving combat area.
follow - may follow enemies attempting to depart.
flee - will attempt to flee when badly injured.
scavenge - will pick up things it finds on the ground.
poisoner - if it can hit, it can poison.
magical - creature's nature is magical.
breath-weapon - can eject damaging substances.
breath-type1 None = Fire, 1 = Gas, 2 = Ice, 1 & 2 = acid.
breath-type2 see above.
missile - uses natural or real missile weapons.
* haste - can haste
* circle - can circle
* bash - can bash
* parry - can parry
* heal - heals self
* psionic - capable of psionic effects.
* steal - can steal from other beings.
* bstab - can backstab as thieves.
* dam-item - can damage an item in combat.
* dam-reflect - reflects damage at level * int/2 * mrand 2-10 %.
* stun-gaze - has stun gaze attack.
* fear-gaze - has fear gaze attack.
* charm-gaze - has charm gaze attack.
* stone-gaze - has stone gaze attack.
* track - can track beings.
@ sneaking - is currently sneaking and hidden.
* flying - is currently flying.
blinds - has a blinding attack.
ener-drain - can drain experience on attack.
cause-disease - can cause disease in combat.
dissolve - may dissolve an item in combat.
purchase - beings can purchase items from this being.
give-items - being is set up to trade items.
pas-guard - while alive, will not allow exits to be used.
aggr-good - agressive to good-aligned players.
aggr-evil - agressive to evil-aligned players.
(x) unused1 - unused.
@(p) writer - can write on pads, create books.
@(p) authr - has been voted into game.
@(p) isgraffitist - is authed for adding graffitti.
@ wizzard - is currently acting as a GM.

 

## Conditions

$ blind - is blind.
$ charmed - is currently charmed by someone.
$ silenced - is silenced, can't cast.
$ paralyzed - paralyzed atm.
$ stone - has been turned to stone.
$ dreaming - is dreaming now.
$ sleeping - is sleeping now.
$ slowed - opposite of haste, timed/magic effect.
$ confused - is confused, may attack wrong/heal wrong, etc.
$ pet - has been tamed, is someone's pet.
$ paralyzed - can't act at all.
undead - from the realm beyond the veil.
$ poisoned - suffering from toxicification.
aggr-rand - randomly agressive.
aggr-race - agressive to certain races.
$(p) blessed - bless spell active.
$ has-scav - found something, picked it up already (not set in build).
$(p) light - has light spell active.
$(p) dmagic - has detect magic active.
$(p) prayer - has prayer active.
$(p) tprepared - is prepared for traps
$(p) levitate - is levitating.
$(g) spying - GM is seeing all output from a player fd.
chaotic - is chaotic.
$(p) freading - is reading a file.
$(p) rfire - is resisting fire.
@ flying - is flying
$(p) knowalign - has know-alignment active.
$(p) secok - passed security check.
$(p) authd - no port that has been authed is available.
$(g) aliased - GM is aliasing as this being.
$(p) prepn - is preparing an herb.
$(p) nsusn - needs sustenance (starving/dying).
$(p) igcla - ignoring class comms.
$(p) dmown - is owned atm by a GM.
$(p) rdream - resisting dream damage.
$(p) rillus - resisting illusory damage.
$(p) rchaos - resisting chaos damage.
$(p) regen - is using a regen enhancing item.
$(p) intox - is intoxicated.
$(p) ignore - player is ignoring a being or beings.
$(p) rcold - resisting cold.
$(p) bwater - resisting water damage.
$(p) sshld - resisting earth damage.
*$ protected - has protectors.
*$ assist-prot - assists protectees.
* attack-aggrs - being attacks agressives.
$(p) protection - protection spell active.

 

 

## Immunities
mharm - Only spells will harm this creature.
no-steal - cannot be stolen from.
mwharm - only an enchanted weapon can harm this being.
no-harm - being cannot be harmed in any way.
resist-magic - being partially resists magical damage.
no-circle - being can't be circled.




# Player-settable flags

$(p) prompt - sees a prompt (Disabled).
(p) nobroad - sees no broadcasts.
(p) nlogin - no login messages sent.
(p) lecho - echoes one's comms to oneself.
(p) nolds - sees no long room descscriptions.
(p) nosds - sees no short room descriptions.(Default)
- currently this affects the Newbie Help Broadcasting Channel only.
$(p) nornm - sees no room numbers.(Default)
$(p) noext - sees no exits.
$(p) noaat - no auto attacking (Default).
(p) ansi - ansi color on
(g) dminv - GM is player-invisible.
(p) nosummon - cannot be summoned normally.
$(p) nocmp - unknown. Has to do with compressed output?
(p) hexline - also mysterious, has possibly to do with login.
(p) wimpy - can set wimpy to auto-flee at a low healthstate.
(g) eavesdrop - GM is hearing all Class-sends.

## Spells

vigor
hurt
curepoison
bless
protection
fireball
invisibility
restore
detect-invisibility
detect-magic
teleport
stun
lightning
light
iceblade
enchant
word-of-recall
summon
mend-wounds
heal
track
levitation
resist-fire
fly
shockbolt
rumble
burn
blister
dustgust
waterbolt
stonecrush
engulf
burstflame
steamblast
shatterstone
immolate
bloodboil
thunderbolt
earthquake
flamefill
know-aura
remove-curse
resist-cold
breathe-water
earth-shield
clairvoyance
drain-experience
remove-disease
remove-blindness
fear
room-vigor
transport-object
blind
silence
fortune
conjure
resist-magic
resist-illusion
resist-dream
resist-chaos
detraumatize
dream
group-protection