X. Guilds and Skill Classes:

Sure, we'd heard of the threkish assassins in the area. Most of the local Threkle are not terribly fierce; but there had been stories of them recently, rumors and lost parties, mostly. I doubt any one of us had ever seen an assassin of any kind. I know that my eight companions probably didn't see the silent shadows that took their lives. They were dead before I awoke. I don't know what woke me, but I thank the gods for the magic of the potion that yanked me from my deathbed to the portal of welcome. It was worth every feather of the ten thousand talons I'd paid for it - twice that, in fact. I had seen the flash of the blade in which was writ my end, but faded to safety at the last instant. I won't be underestimating the threkish assassins again. - -Avriil Alor'fleth, Changeling Ranger

In Hrielith, there are many guilds and organizations that one may join. Sometimes, membership has a price - such as tithing or contributions, other times the price is merely accepting the charter of the guild as your own. Whatever the manner of organization, joining one is an important decision and should not be undertaken lightly.

Most guilds require members to complete a small quest to gain a key to the guildhall, as a test of patience, reliability, and committment. The Baphotrope knows about some of these quests. OOC: and can often be convinced to speak about them with the talk (classname) baph command.

Generally, the answer to a riddle, or the retireval of an object is required. Careful attention should be paid to even the smallest clues in quests.

The Baphotrope can aid you directly in joining: Theurges, Warriors, Thieves, Bards, and Monks.

It may be able to direct you to somewhere to begin to seek information for: Barbarians, Paladins, Healers, Rangers, Alchemists, Assassins and Druids.

To join you must be of the third tier, and meet the guild's requirements in terms of accomplishment in being.

Guilds are organizations which exist to promote and preserve a particular set of ideas, skills, lore, and to foster a sense of community amongst those of like spirit. Some guilds provide access to skills or lore which is available nowhere else. Guilds may affect your class, and there may be restrictions on joining other guilds.

To choose to align yourself with a class, such as Paladins, you need to locate and seek membership in a specific guild of paladins. Once joined, you will be of that class until released. Check carefully into the guild or other organization's requirements before committing, the social price for dishonorable discharge from a guild is often severe.